// Some portions Copyright (C) 1999-2000 Id Software, Inc. // All other portions Copyright (C) 2002-2007 Ted Vessenes /***************************************************************************** * ai_predict.h * * Includes used to predict entity motion *****************************************************************************/ void BotAIPredictReset(void); void EntityMotionPredict(gentity_t *ent, motion_state_t *motion, float time); void BotMotionFutureUpdate(bot_state_t *bs); #ifdef DEBUG_AI void PredictDebugEntityAdd(gentity_t *ent, float time_lapse, motion_state_t *motion); void PredictDebugEntityNow(gentity_t *ent); void PredictDebugCheck(void); #endif